{"id":66845,"date":"2013-06-24T01:58:16","date_gmt":"2013-06-23T23:58:16","guid":{"rendered":"https:\/\/www.grapheine.com\/graphic-design-en\/flat-design-vs-skeumorphisme"},"modified":"2023-06-22T15:17:04","modified_gmt":"2023-06-22T13:17:04","slug":"flat-design-vs-skeumorphism","status":"publish","type":"post","link":"https:\/\/www.grapheine.com\/en\/graphic-design-en\/flat-design-vs-skeumorphism","title":{"rendered":"Flat design vs Skeumorphism : The game !"},"content":{"rendered":"

\"flat<\/h2>\n

Flat design vs Skeumorphism : which side are you on ?<\/h2>\n

When it comes to graphic design, and particularly icon design, there are two major trends that have been the talk of the town for several months now: \"Flat design\" vs \"Skeumorphism\"!<\/p>\n

This debate can be observed across the 3 major players: Apple, Google and Microsoft.
\nSo let's start this article with a quick question:\u00a0Which of these icon series do you prefer? 1, 2, 3 or 4?<\/strong><\/p>\n

\"test-icon-video-ios-vs-google\"<\/p>\n

\"test-icon-agenda-ios-vs-google\"<\/p>\n

\"test-icon-photo-ios-vs-google\"<\/p>\n

For your information, here's where these icons come from...<\/p>\n

1 - Micorsoft Windows 8.
\n2 - Apple iOS 7.
\n3 - Apple iOS 6
\n4 - Google<\/p>\n

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\n<\/div>\n

Skeumor-what ?<\/h2>\n

Skeuomorphism is a word formed from the Greek root skeuos, meaning military equipment, but also costume, ornament, decoration (Wikipedia). In design terms, it describes a visual element whose form is not directly related to function, but which reproduces in an ornamental way an element that was necessary in the original object, for example, interface elements reproducing physical objects (cf: textures of leather, paper, wood...). The best-known examples are the IOS 6 icons for the Game Center gaming platform, the Notes notepad and the Compass2.<\/p>\n

Clearly, skeuomorphism responds to a need for continuity and familiarity. Even in our grandmothers' day, most electrical appliances were shaped like their manual equivalents. This is affordance - the ability of a product to suggest its own use.<\/p>\n

For the sake of simplicity, and assumed subjectivity, it's my duty to inform you that \"skeumorphism\" is not my friend. It will happily be lumped in with the effects of Web 1.0, 2.0, 3.0...<\/p>\n

Now, let's try to understand why the arrival of Flat design is so exciting for all designers!<\/p>\n

Flat design<\/h2>\n

Flat design, the opposite of Skeumorphism, takes a minimalist approach. Flat design excludes all effects of depth, cast shadows and reflections. It favors large, flat colors, with no borders, no fuss... Advocates of \"design-flat\" assert that graphic interfaces should not seek to \"visually\" imitate existing functionalities, but focus on the essentials, finding the shortest path to convey information in order to facilitate navigation and optimize legibility. Less is more takes on its full meaning with Flat design.<\/p>\n

Before going any further in our analysis of these two trends, let's take a look at our three case studies: Apple, Google and Mircosoft.<\/p>\n

The Google case<\/h2>\n

In 2011, Google CEO Larry Page launched a project to overhaul the visual identity of the Mountain View company's products and services. From early 2012, the first creations of Chris Wiggins, the creative director in charge of the redesign, began to appear. Chris Wiggins had begun to prove himself a few years earlier, working on the design of the famous black navigation bar that the company had begun to roll out at the same time as Google+.<\/p>\n

Recently, the graphic charter that brings this work together was published. It's a real lesson in design, with not a single pixel considered lightly. When you know the history of Google, and how they were able to impose themselves thanks to an all-white (no-design) search page in the face of Yahoo's chatty page, this minimalist graphic charter will come as no surprise. Here are the details:<\/p>\n